[세미나] Introduction to Vulkan Ecosystem for GPU
Introduction to Vulkan Ecosystem for GPU
Time/Place
2019/02/08, 10AM, Bldg 301 Room 620
Speaker
Jaebaek Seo, Software Engineer at Google
Abstract
Vulkan is a new generation graphics and compute API developed by Khronos Group. Vulkan targets high-performance and cross-platform realtime 3D graphics applications. In this talk, I will introduce Vulkan ecosystem and potential research topics related to it based on work experience in GPU shader compiler team at Google.
I will be also sharing the hiring and interview process of Google.
Biography
Jaebaek Seo is a software engineer at Google and currently working for GPU shader compiler team. Before joining Google, he received Ph.D., M.S., B.S. degrees from School of Computing department at KAIST. His interests include both developing tools for graphics / compute ecosystem and improving real-world application based on the ecosystem
Contact
Byoungyoung Lee - Assistant Professor in ECE, byoungyoung@snu.ac.kr